12.25.2010

Review: Guilala's Counterattack


WARNING: Spoilers Present. Don't like it - don't read it.
Rating: 7/10
Special thanks to Lee Merrit for making this review possible

While most kaiju filmmakers right now are either making short films with good SFX progress or helping to add to the action sourced epicness of the Ultra Galaxy film series, there was one who brought it upon himself to make something in just the other way: make the film seem late Showa-esque while trying to do what the old Showa films and some other films (every now and then) since have done - comment on the times (as all good SF does). Minoru Kawasaki does this - to an extent - with "Guilala’s Counterattack: Attack on the G8 Summit". How does the proclaimed "Tim Burton/Ed Wood of Japan" fair with kaiju?


This is not the first time that Kawasaki has done kaiju. In addition to his cameo in the Toru-San films, Guilala was featured in "Zettai Yaseru Den Ace Uchu Dai Kaiju Girara Tojo! / Space Kaiju Shoshingeki", which is a Henshin spoof from Kawasaki (a straight to video release - released 2 days after the initial press release regarding the production of "Guilala’s Counterattack"). With the film, Kawasaki tried to make the film political in the same sense of "Gojira" (1954). However, the road used to achieve such a task is not through dialogue and use of metaphor in a serious tone. Instead, he presents us with a living caricature.


This is something which could cause a debate with viewers. Many cannot decide on the extent on which the caricatures go, on weather it was meant or too exaggerated with some of the ridiculousness just naturally coming from the gaijin. In my opinion, the script’s dialogue for the politicians is 100% intentional satirical intentionally. It comes off as such. As for the gaijin, whether they played it in the same way or if they tried to take some of it seriously (which may have been funnier in some cases) is unknown to me. The acting is so flat I cannot make the distinction. However, some of the comments seem to come off as blatant political incorrectness instead of satirical elements. Even after that, some of the dialogue also seems to have borrowed some traits from the anime, "Hetalia: Axis Powers" - having character represent whole countries and yet instead of talking professionally say things which pretty much come from the general feeling coming from the country based on what the people want and what the country has done in the past.


With the screenplay commenting on matters regarding politics at the time and troupes within the kaiju genre (Burdenous adolescents and people not really singing to the chants on the soundtrack at times), but in a scene in which a television news show interviews some people, puts kaiju films in real life and we see Kawasaki’s commentary about them. The long haired man with sun glasses at the beginning of this scene is particularly interesting, having mentioned Baragon and Varan. He doesn’t care really about the damage Guilala is doing, in fact he thinks it is a cool way to die - the latter being a sentiment a good number of American fans deal with. This shows that kaiju films (in this case, the Toho variety) would dull our sense of danger if a real life kaiju attack was to take place. After "Godzilla vs. Megalon", who can take kaiju too seriously? GMK and Cloverfield is not enough to help reinstate the sense of dread the films once possessed.


With the lack of care, we see a kaiju’s effect on a real life economy. A bakery is selling Guilala hot cakes and Guilala candy. Their response when asked about it is, "I feel bad for the victims, but business is business". Capitalism, no matter how gratifying (those in the US know that. Sure, recessions and depressions are sucky but when inflation comes about it is awesome), is a source of moral evil - one which includes over use of resources. Though this may be typical tree hugger stuff, this is coming from a Shinto nation which did draft the Kyoto treaty.


In fact, the second person interviewed after the long haired sunglasses-wearing dude is a man who thinks that it is for the better of the world in general that humanity be quashed (though many do not like this sentiment since we as humans value the life of our brethren. But there are those like Harlan Ellison who believe that the race should "go to the cockroaches). Guilala has become a metaphor for anti-capitalism, much like Mothra in 1961 and again in 1964. Only, this is done in a much more believable manner. Imagine someone making merchandise for 9/11 made just for profit and no financial benefit of victims? More relatable than the incubation of a gargantuan egg. Now, some have critisized that though this point is made in the film, it sadly doesn't encompass the whole film therefore is wasted. Think again. The film starts from the mentionings of the naughtiness of merchandising off of disaster and that Guilala may be best for the planet as a whole to going back to something which Gvs.KG91 had going with it's capitolism message - there is nothing spiritual about it so it is in vein. Think about it, apart from the fact that the plans are absurd, the world leaders are their for either money or sex. Especialy money. Alot of people would love to go to the country that defeated Guilala (and I belive a similar line was in GINO). However, it took something spiritual to defeat the problem.


As for the Japanese cast, the acting is mediocre at best. Not as bad as the gaijin, but it isn’t any GMK or such. We have the usual Showa formula here - reporters, a scientist who isn’t necessarily there all of the time, and army personnel. In a very Mothra/Geharha-esque move though, we have religion have a play here. Ritual song and dance, with emphasis on hand movements about the pelvis which seem to symbolize the human phallus. It is this religious angle of the film though that brings out the most originality to the film.


While Take-majin is nothing new (woo, we see Beat Takeshi as Susa-No-O and a samurai along with actually acting in the Take-majin suit… well that last is a first. A big action star going all siutmation on us as far as I am aware), what happens with the cast of Japanese and the cast of the forest village is a first. Unlike "Mothra vs. Godzilla" or "Gamera 3: Incomplete Struggle", when religion takes a part - it takes non-believers to convert to help bring upon positive change.


Further more, when dealing with a kaiju film which deals with a real deity and not something which could be debated to be a deity (Gamera), we actually have a God intervening with a natural event. The Christian god doesn’t intervene with natural stuff till the rapture but Take-Majin intervenes with natural stuff - including aliens. Guilala seems to be a demon, but nothing really ties him to such routes (though the threat of him possibly multiplying could signal Legion and Armageddon). That is where the greatest thing about this film lies - the kaiju.


The new Guilala suit is without a doubt the best kaiju suit made in a very, very long time. Even without CG enhancements, the only negative about the suit is the visibility of the vision wholes in the neck which the suit actor would be able to see through. The suit is better proportioned, a tad bulkier (which works), and the detailing is great. The best aspect of the suit though is it’s range of emotion without the use of CG or, as it seems, multiple suits or separate prop electric heads. It is the best kaiju suit since the Sokogeki-Goji suit. Guilala snores/sleeps, laughs, eats, catches a missile (great hand/eye coordination for a kaiju), burps, shows surprise, and even gets high (and dances to a classical harpsichord piece). And happy high, not heavy depressing drunk like the Bio-Goji was in "Godzilla vs. Biollante" which needed a cold shower AKA some time in a bay to wake up. A good bit of credit must also go to Guilala’s suit actor, the Godzilla series’ Hurricane Ryu!


The best aspect of the film though is the score. Practices in the styles of other countries’ music mixed with variations of the main theme makes for an OK soundtrack which emulates the late Maestro Ifukube’s work and gets away with most of it.


Overall, the film is not a tremendous success and can get quite boring at times with the satire, and even with great CG when used, the use of the same set over and over again could be annoying for some who watch the film multiple time. But "Guilala’s Counterattack" does offer some interesting things to think about. It has some fun elements, a little educational (the increase of carbon emissions by 8% by Japan is an interesting point), cinematography which looks good (and looks similar to Gamera: The Brave’s), and they even talk about something not really talked about - the disposing of the kaiju corpse. The film gets a 7/10 from JG2KM. Not the best, but not the worse. Defiantly the best since Masaaki Tezuka’s "Godzilla X Mechagodzilla".


Special scene to mention
-Before Germany’s plan is put under way, nuclear weapons are discussed since the taboo of chemical warfare on Guilala was discussed. Like the kaiju eiga from the past, nuclear weapons are still a taboo (Even has creepy synth music. Funny thing is after the solemnest is over, we get some comedy with US president saying, "what the hell is he thinking).

10.29.2010

GAMERA 3D - Continualy Updated


"Eagle-eyed G-fan Evan Brehany scooped the world. Advanced Audiovisual Productions (Godzilla vs. the Smog Monster director Yoshimitsu Banno's production company) recently announced on its Web site that it is pursuing a Gamera IMAX 3-D movie. The announcement completely flew under the radar in the West until Evan spotted it and brought it to light."

-Brett Homenick


Links:




Here is some other informational links reguarding 3D films in Japan right now:



And not to mention AVATAR did $180 million in Japan.


So, what do you think of this project? Comment below.
EDITS FOR UPDATES
10-31-10

10.10.2010

Tetsuzo Osawa: Rest In Peace


I was shocked to read late into the night on Hirshi Sagae's facebook that SFX Art Director Tetsuzo Osawa has passed away. The majority of his work was in the Art director and production designer end of the buisness. His first work (according to IMDb) was 1977's THE LAST DINOSAUR. Since then he has had a hand in the fallowing films:


-Messase from Space (Dir. Fukasaku)

-Makai Tensho (Dir. Fukasaku)

-Tokyo: The Last Megalopolis

-Gunhead

-All Heisei Godzilla films

-Yamato Takeru

-Rebirth of Mothra trilogy

-Makai Tensho 2003 remake


A full resume can be found here:



One of the newer tokusatsu products which have been produced, "Ultraman Zero The Movie: Super Deciding Fight! The Belial Galactic Empire", will be counted as a post-humorous work. Be checking back to this page for more information in reguards to the great SFX contributor.

9.17.2010

Toy Vault claims war with GODZILLA: KAIJU WORLD WARS


The fallowing is an interview with Paul Blake, Toy Vault Game Developer.

1. How long has Toy Vault owned a merchandise license pertaining towards Godzilla?

We started making Godzilla plush items in 2002, and have released new products continuously since then. Our first such product was a medium-sized plush Mothra, which many toy enthusiasts now consider a collectors' item, but we've also made plush versions of most of the other Toho monsters, including Godzilla, Space Godzilla, Keizer Ghidorah, and Rodan.


2. With such licenses, what does Toy Vault want to provide for customers that may be "unique" in comparison to other companies also with a license (like Bandai America)?


Bandai America and other such companies tend to brand their Godzilla toys based around a strictly realistic interpretation of the character, which generally means rigid toys - Action figures, resin statues, plastic model kits, etc. However, as we had already learned with our Cthulhu line of plush toys, people want soft, huggable versions of giant creatures of destruction.Specifically regarding our Godzilla games, we wanted to provide customers with Godzilla games which would actually appeal to gamers as well as Godzilla fans, rather than being the kind of hastily-thrown-together roll-and-move type games normally associated with media licenses.





3. Who’s idea was it to make a kaiju board game?


It would be hard to nail down a single person as saying "We need to make a Godzilla board game," and that statement then causing us to move forward with it. Jon Huston (Senior Creative Designer and part owner of the company) is a lifelong avid gamer, and has long wished to move ToyVault into the gaming market. It wasn't until recently that this became economically feasible. Prior to my involvement with ToyVault, I was already friends with Jon, and we would frequently discuss what was going on with the company. As he had already produced several Godzilla-licensed products, it seemed a fairly obvious choice.


4. Where did the inspiration for such a product come from?


This somewhat depends on which product you're asking about: Currently, we have two Godzilla-themed tabletop games in development. The one you are aware of, Kaiju World Wars, was designed by Richard H. Berg, who has been designing tabletop games since the 1970s. Mr. Berg would probably be the best person to answer questions about his original inspiration for the game, but I recognize elements from other similar genre game, some modern, some dating back to the 1970s and 1980s.Of course, citing direct inspiration for a game mechanic or design element would be like citing creative inspiration for every character in a novel - similarities are likely to occur in similar genres.The other Godzilla product we're working on is a card game called "Godzilla: Stomp." It's a quick filler game for 2-5 players. When it was originally shown to us, it was graphically themed around herding sheep, of all things. Based on what was going on in the game, however, it quickly became obvious that the best fit for it in our product lineup would be as a Godzilla-themed game, and the graphic redesign was fairly obvious and straightforward. The basic gist is that the players are each trying to destroy the highest point values in buildings over the course of the game. In order to do that, they need to carefully time when to use each of their attacks, and when to try to go on a rampage for more points. It's somewhere between trick taking, bluffing, and set collecting.


5. Some have compared what the game looks like now to Monsterpocalypse. What will be the main differences between Monsterpocalypse and this "Godzilla: Kaiju World Wars"?


The biggest and most obvious difference is that Kaiju World Wars is intended as a standalone product. While we are open to the idea of doing expansions in the future, the Kaiju World Wars product line will never involve random distribution of components.


6. How tall will the figures of the kaiju be? Some are wondering if similar-sized products like Bandai Japan’s Hyper figures could be, with a little imagination, compatible with the game.


The individual figures vary in exact height, but they range from 2 inches to 2.5 inches.


7. What can we expect from this game? What can you tell me about it that hasn’t already been said on site pages such as this: http://www.boardgamegeek.com/boardgame/38694/godzilla


Our biggest goal with Kaiju World Wars was flexibility. We wanted this game to scale to several levels of complexity, from a simpler, introductory game, all the way up to a more complex game for seasoned gamers. The game is scenario based, which means players can try several different setups and victory conditions, or they can create their own scenario. The game can play very quickly, but if the players want, it can get quite epic.As an example, one of the included scenarios takes place after an already devastating three-way battle between Gigan, Rodan, and Godzilla. These three monsters have already taken significant damage, and the city around them is a wreck. Then King Ghidorah appears, fully powered up, ready to take on all three of them.


We also wanted players to be able to simulate a wide variety of cityscapes, so the game will include lots of stackable plastic building tiles, as well as tokens for parks and ponds, all of which can have various in-game effects.We've even included two basic game "modes" for combat: In Basic Combat, each Monster basically has two attacks - ranged and melee. In Advanced Combat, the Monsters have a much wider array of attacks available to them, and the various attacks can do a lot more than just directly injuring another monster.


8. What are the projected sales numbers for the game?


As much as possible. Pinpointing an exact figure would be a voodoo science, at best, but we're anticipating going through multiple production runs and supporting the product for years to come.




9. How will advertising be executed and will major stores like ToysRUs carry the game?



Our primary route for advertising the game will be online - for instance, through banner ads. As for major stores, we can't really speak for them. Our products have been carried in mass market stores in the past, but the vast majority of our product sales come from online stores like ThinkGeek or Troll & Toad, or brick-and-mortar comic and game stores.However, based on the nature of both Kaiju World Wars and Stomp, we would be a little surprised if they didn't show up in larger chain stores.



10. Any other words from you and other members of the creative team?



From Zac Pensol, our Project Director and In-House Artist:"Rawwwrrrrghhhhhh!"

9.02.2010

WYRD Film's MEN IN SUITS Documentry

http://www.kickstarter.com/projects/1443196324/men-in-suits-the-godzilla-interview
This is of the utmost seriousness. For the past month I have known about a little project called "MEN IN SUITS", known about if you look at youtube enough for kaiju stuff. Currently, the project - which will include a good amount of tokusatsu material - is in need of funds. Those willing to make a pledge of atleast $1 would be appreciated. Look at the link above. A Nakajima interview will be one of the things which the money raised will cover. Along with that, August Ragone has been interviewed so this will be a fun thing to own. Please, pledge some $$$.

8.31.2010

The Late Night Horror Hotel... Don't Miss It!


The horror host tradition seems to be something quintessential to American television. Bob Wilkins of Creature Features, Evira, Ms. Monster, Broloff, and Mr. Lobo are some of the notable names of the business. What is this business? People who grew up with Hammer horror films and science fiction films especially of the daikaiju genre pretty much showed them on public access television, therefore only people who living within the approximate area could see these shows. The internet has helped bring more people to become aware of horror hosts across America. In Philly, there lies the "Late Night Horror Hotel", ran by Rob Dimension and John Cannon. The fallowing review of their show is based on my thus-far favorite episode of theirs - the "Gamera: The Invincible" episode.

Filmed in black and white, you can tell that the duo has a sweet side for kaiju. A US poster for "Godzilla, King Of the Monsters" is easily shown and for those who watch some of their videos on sites such as youtube, things such as a Bandai Creation 12" Kiryu is also shown. Kaiju otaku are in for a nice treat. Of course, each episode opens with a game show-esque opening for the show done with A Mr. Heisenburger. From then, we have (in the parts that are of the horror hotel’s) accouple of good bits of comedy. That’s normal for the horror host and though some of it may require a specific taste for it, the comedy is good from bomb jokes to bad jokes and such. However, there is also some more to it. Like a variety show. First, we get a film review of maybe my third favorite Gamera film, "Gamera: The Brave". Then, we see Rob playing with an X-Plus Gamera 1995 against a bunch of toy soldiers, and then even a feature on how to make Armadillo Eggs. Great fun. A good part of the shows though is that the film is included on the DVD. Nice to be able to see both versions of the original Gamera.

This, and three other episodes I have seen have proved to me that this is a great show. Why doesn’t Warner Robins not have a horror host show? Rob and John do other stuff in other episodes, such as mutilations of each other’s skin showing off their good SFX abilities and other crazy but fun things which make watching films like "Gamera The Invincible" more fun, even for those who are not too fond of the film to begin with. Other features include things like public service announcements (what do you do when a stranger comes and talks to you?). If you like in the Philly area, you would be sorry to miss the Late Night Horror Hotel. 5/5
http://latenighthorrorhotel.blogspot.com/

8.29.2010

National Geographic to showcase "Death Kappa"!



"Death Kappa" is the newest kaiju eiga to be made in Japan. Made by genre veteran Tomoo Hariguchi (who has worked on kaiju and yokai productions, from "Gamera 3" to "Kibakichi"), the film is centered around the legendary Japanese yokai - the Kappa - a terapin-looking water sprite which in the film grows to a gargantuan height to do battle with the antagonists. Released by Media Blasters, the film has been compared to the likes of "Guilala's Counterattack" but has developed somewhat of a cult fallowing like most kaiju eiga.

A special treat though is in store for fans of kaiju eiga ("Death Kappa" in general). National Geographic is producing a new television series called "Nat Geo Amazing!", showcasing things which they percieve that viewers would think is "amazing!". The first episode being showcased revolves aorund two things - ice climbing and the making of "Death Kappa"! For those who only saw the film at a screening and do not own a DVD or Blu-Ray copy of the film, this is a great chance to get a view of the making of the film which isn't the message from Tomoo Hariguchi which is on the official Media Blasters home page.


The fallowing link will take you to the official site which has some videos of the making of the film:
http://channel.nationalgeographic.com/series/nat-geo-amazing-episode-guide/4763/Photos#tab-Videos/08606_00


The first episode of "Nat Geo Amazing!" will be comming on the National Georgraphic Channel (Channel 109 for people in the Warner Robins, Georgia area) at 7PM Atlantic time. Don't miss it!